Design, Make, Play: Growing the Next Generation of STEM Innovators is a resource for practitioners, policymakers, researchers and program developers that illuminates creative, cutting edge ways to inspire and motivate young people about science and technology learning. The book is aligned with the National Research Council’s new Framework for Science Education, which includes an explicit focus on engineering and design content, as well as integration across disciplines. Extensive case studies explore real world examples of innovative programs that take place in a variety of settings, including schools, museums, community centers, and virtual spaces. Design, Make, and Play are presented as learning methodologies that have the power to rekindle children’s intrinsic motivation and innate curiosity about STEM (science, technology, engineering, and mathematics) fields. A digital companion app showcases rich multimedia that brings the stories and successes of each program—and the students who learn there—to life.
Vernier Software & Technology launched the Connected Science System this summer, which networked educator and student devices such as the iPad, iPhone, Google Chromebooks, and Android devices with LabQuest 2 this June. This means that its three major features – Graphical Analysis for iPad, Vernier Data Share, and LabQuest Viewer – became collaborative across devices and environments.
For more ideas on how to these changes can benefit STEM in a 1:1 or Flipped Classroom read Getting Smart.
About the SparkFun Education Department
SparkFun Electronics thrives by sharing ingenuity and developing a more approachable environment for everyone, regardless of their technical experience level. The Department of Education is dedicated to improving the interest and diversification in the science, technology, engineering, arts and mathematics fields by encouraging kinesthetic and tangible learning with affordable, accessible and relevant technologies. By collaborating with educators and industry partners we hope to create products and curricula that provide students with the necessary skill sets to succeed in these industries. Our nascent project shows great promise in the formal learning centers of K-12 and higher education as well as nontraditional settings like museums, hackerspaces, and community events. Ultimately, we strive to create materials and tools that inspire people of all ages to play, create and invent.
SparkFun’s Department of Education and our pal Ludus are proud to welcome you to the SparkFun Education Website. Here you’ll find all sorts of goodies relating to education and electronics. The DoE (that’s Department of Education) started in February of 2011 working towards making electronics and technology a more integrated part of the education curriculum all over the world. We provide resources for educators to teach 21st century hardware and software skills. Every day we’re dedicated to rounding up people from all different walks of life and getting them interested in the world of electronics. Our goal is to create fun and hands-on ways of helping people learn skills that will last a lifetime. We love to watch people come up with innovative projects and hope our site will offer some help along the way. Welcome to learn.sparkfun.com and enjoy your journey!
Colleges, online universities, and other educational forums in your community can be excellent places to learn more about a variety of STEM topics, but there is also a wealth of educational material available on the web for those who prefer to learn at their own pace or take a more individual approach. Even better, these resources, whether classes, lectures, or tutorials, are all free of charge, meaning you can improve your knowledge without emptying your wallet. Check out this list (organized by topic, not ranking) for some great STEM resources that can help you build your knowledge about everything from calculus to zoology.