Learn By Doing

A Lifelong Learner Shares Thoughts About Education

  • From Moodle.org by Helen Foster – Friday, 19 March 2010, 09:39 PM

    I’m pleased to announce a new course on moodle.org – Teaching and Learning with Moodle!

    According to Tomaz Lasic, Moodle HQ’s Education Researcher, in his welcome message,

    The main aims of the space are to:

    • provide a clear, synthesised and relatively gentle ‘intro to Moodle’ to new users in education and training environments
    • serve as an organised point for great ideas and resources for new and experienced users alike
    • become a generator and repository of Moodle-related (in)formal research in the use and design of Moodle

    Be sure to check out Moodle recipes for educators – a community cookbook! for ideas on using Moodle in education, and feel free to add your own!

  • From IT News For Australian Business

    Clearly defined goals and fair, incremental rewards are two game design techniques that could motivate the ‘gamer generation’ in the workforce, according to a US academic.

    Lee Sheldon of the Indiana University believes managers may have to rethink how they engage the next generation entering the mainstream workforce.

    “As the gamer generation moves into the mainstream workforce, they are willing and eager to apply the culture and learning-techniques they bring with them from games,” said Sheldon, a gamer, game designer and assistant professor at the  university’s department of telecommunications.

    “It will be up to management, often of pre-gamer generations, to figure out how to educate themselves to the gamer culture, and how to speak to it most effectively,” he told iTnews.

    Last year, Sheldon replaced the traditional grading system in two of his game design classes with a system that is based on experience points (XP), which were typically used to track progress in role-playing games.

    Students commenced the program as avatars at level one, which corresponded to zero XP and a grade of ‘F’. They gained XP by completing ‘quests’, ‘fighting monsters’ and ‘crafting’– in other words, giving presentations, sitting quizzes and exams, and handing in projects.

    Like in the popular online game World of Warcraft, the students were grouped into ‘guilds’ and had to complete quests solo, as guilds, or as ‘pick up groups’ with members of other guilds.

    So far, students have responded to the classes with “far greater enthusiasm” than before, Sheldon reported.

    “The elements of the class are couched in terms they understand, terms that are associated with fun rather than education,” he told iTnews.

    “There will always be a portion of the class who will not be motivated to learn no matter what an instructor may try. Those that are not as involved, one or two out of a class of forty, are pretty much drifting through life anyway thanks to factors the classroom can’t really address.”

    Sheldon’s class structure has attracted the interest of educators from other institutions. At Indiana University however, he said colleagues had questioned the efficacy of applying the techniques to “regular”– non-game-related — classes.

    “What they are missing is that we are teaching the gamer, social networking generation,” he told iTnews. “I have no doubt the students will respond positively to any number of non-game-related classes taught in a similar manner.”

    Many specifics of game design could also be directly applied to the workforce, he said. These included: clearly defining goals for workers; providing incremental rewards; and balancing effort and reward.

  • From a local computer science student comes …

    JeopardyLabs allows you to create a customized jeopardy template without PowerPoint. The games you make can be played online from anywhere in the world. Building your own jeopardy template is a piece of cake. Just use our simple editor to get your game up and running.

    Not interested in building your own jeopardy templates? Well that’s cool too. You can browse other jeopardy templates created by other people. It doesn’t get any better than this!

  • The TED (Technology Entertainment Design) logo...
    Image via Wikipedia

    TED is owned by The Sapling Foundation, a private nonprofit foundation, a 501(c)3 organization under the U.S. tax code. It was established in 1996 by Chris Anderson, who was then a magazine publishing entrepreneur. The goal of the foundation is to foster the spread of great ideas. It aims to provide a platform for the world’s smartest thinkers, greatest visionaries and most-inspiring teachers, so that millions of people can gain a better understanding of the biggest issues faced by the world, and a desire to help create a better future. Core to this goal is a belief that there is no greater force for changing the world than a powerful idea. Consider: SohbetOyunlar1

    • An idea can be created out of nothing except an inspired imagination.
    • An idea weighs nothing.
    • It can be transferred across the world at the speed of light for virtually zero cost.
    • And yet an idea, when received by a prepared mind, can have extraordinary impact.
    • It can reshape that mind’s view of the world.
    • It can dramatically alter the behavior of the mind’s owner.
    • It can cause the mind to pass on the idea to others.
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