Learn By Doing

A Lifelong Learner Shares Thoughts About Education

Author: John Walker

  • The Gamification of Education

    Gamification [n]: the use of game design elements in non-game contexts. Gamification has tremendous potential in the education space. How can we use it to deliver truly meaningful experiences to students?

  • Replacing A Teacher with A Robot

    I am attending the Oregon Association for career and Technical Education (OACTE) Spring Conference and I wondered if I could rent a robot to give me a virtual telepresence. You can rent one for weddings.           I imagine my thinking was based on this episode of The Big Bang Theory –…

  • Ford Falcon as Art Car as Weapon of Mass Instruction

    Now, all I have to do is mod an old golf cart to equip our school hallway with something like this.  Does anyone have one to share?  I can provide the students. Art Car as “Weapon of Mass Instruction” (photo by Raul Lemesoff) Art Car or Book Tank? A little bit of both I’d say.…

  • Interest is Booming in Learning the Language of the Internet

    To understand why I continue to push my school to include programming courses, read A Surge in Learning the Language of the Internet, By JENNA WORTHAM on the NYTimes site.  I am reposting the text, but the images and comments are much better read on their site than here. Parlez-vous Python? What about Rails or…

  • Boosting Mental Fitness in Middle Age

    A repost from the NYTimes, just food for thought today. By TARA PARKER-POPE, Editor Margaret Riegel Research shows that education is an essential element to keeping the brain fit as it ages, an issue explored by the New York Times reporter Patricia Cohen in the latest issue of Education Life. For those in midlife and…